2011年4月16日 星期六

IGIC 2011

INTERNATIONAL GAMES INNOVATION CONFERENCE  (IGIC 2011)  http://ice-gic.ieee-cesoc.org
November 2-4, 2011 at Chapman University, California, USA   (near Newport Beach and Disneyland Resort)
Extended Abstract Deadline: May 31        Final Two-page Paper: August 31
包含下列主題,是目前遊戲科學領域的熱門研究方向
 

Multi-player Games
Cloud based games
Networked games
Location awareness Infrastructure
Performance
Latency
Architecture
Security

Platforms


Mobile/handheld
Computers
Consoles
Portable consoles
Cloud servers
Network severs
System architecture
Network architecture
Development and Production

Design of games
Tools
Interdependencies of
software & hardware
Graphics
Animation
Content generation
Artificial intelligence
Cinematography

Interfaces
Interoperability
Wearable devices
Biometrics
3D effects
Haptics
Gaze
Proximity
Audio
Gesture
Beyond
Entertainment


Health/exercise
Education
Training
Business
Advertising
Social Change
Usability beyond
games





Technology


Multi-core processors
Mobile SoC
Memory
3D Display
3D Graphics
Augmented reality
Virtual reality
Game mechanics
Storage
Vision/imaging
Wireless/RF
MEMS/Nano devices

User Experience


Playing experience Behavioral impact
Social impact
Player modeling
Learning
Cultural impact
Lessons from games




2011年4月6日 星期三

2011年4月2日 星期六

Android手機成為智慧型手機市場龍頭

依據Canalys 2010第4季智慧型手機市場調查報告顯示, Android平台己超越Nokia的Symbian, 成為智慧型手機市場龍頭

(圖片引用Canalys "Google’s Android becomes the world’s leading smart phone platform")

原文網址: http://www.canalys.com/pr/2011/r2011013.html